Friday, March 12, 2010

A Sneak Peek at a Planetary Scan

Last night, an unnamed official from the Directive Enforcement Division's Technology Review Board slipped me a picture that appears to show how the spherical harmonics I alluded to yesterday relate to planetary scans (h/t Anonymous). Here it is:

A planetary scan result, appearing to show the concentrations of argon gas on Tash-Murkon Prime I, a storm world in the Amarr Empire.

I'm sure this image is part of a work-in-progress and may thus be a far cry from the final release. (The scan window, for instance, would seem to be superfluous given that scan results show across the entire planet's surface.) Nevertheless this pic suggests to me a few possibilities:
  • Scanning skills may directly influence a capsuleer's ability to resolve an accurate planetary scan.
  • Location, location, location! Where you plop down your extractor PINs will likely determine your rate of resource extraction. And I expect there will be limits on the amount of PINs that can be placed by any capsuleer in a given area.
  • Temperature, pressure, and surface gravity. These readouts might be important to know for a planetary developer. As we've seen from this Eve University video (h/t Crazy Kinux), launching resources into orbit will incur a cost in ISK. It stands to reason that that cost will be higher for the more massive planets. And temperature and pressure may affect operational costs for planetside facilities.

So that's it. Some tantalizing possibilities for planetary scans but few concrete facts thus far. If you're interested in a closer look at the interface for operating planetside PINs, I recommend you have a look at Crazy Kinux's post linked above, as well as Eve Online Wormholes, which has a rundown of the process in text and pictures.

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